職位描述
Hi! I have a Santa with sleigh and reindeer scene, I need animation and textures converted. Looking for one person to tackle both issues in a single pass, and to work with long term as go-to 3D specialist.
• Animation
Create a smooth, simple, seamless, loopable “flying through the sky” cycle—Santa in the sleigh, reins tight, reindeer legs pumping and bodies bobbing naturally. Animations must follow certain criteria that I require.
• Texture conversion
Currently the textures use a legacy/non-PBR work flow, including spec/reflection maps. I need the textures converted into standard PBR workflow with ORM maps and renamed as required.
Deliverables
– Clean .max file with the new animation applied
– All converted textures, neatly organized and linked
– A quick viewport or playblast preview so I can review timing before final hand-off
Acceptance criteria
1. The flight loop plays endlessly without visible pops or foot-slide.
2. Opening the .max file triggers zero missing-map warnings.
3. File paths are relative so the project relocates without breaking.
If you’re comfortable animating characters and fixing PBR/legacy texture inside 3ds Max, this should be a easy, straightforward, fun task. Looking to get this completed ASAP, ready to chat more to provide reference and further detail. Thanks!
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來源:Freelancer.com | 出價次數:18 | 剩餘時間:6 日 | 專案類型:固定預算